pub enum Renderer<A, B> {
Primary(A),
Secondary(B),
}
Expand description
A renderer A
with a fallback strategy B
.
This type can be used to easily compose existing renderers and create custom, type-safe fallback strategies.
Variants§
Trait Implementations§
Source§impl<A, B> Default for Renderer<A, B>where
A: Default,
B: Default,
impl<A, B> Default for Renderer<A, B>where
A: Default,
B: Default,
Source§type Compositor = Compositor<<A as Default>::Compositor, <B as Default>::Compositor>
type Compositor = Compositor<<A as Default>::Compositor, <B as Default>::Compositor>
The compositor of the renderer.
Source§impl<A, B> Headless for Renderer<A, B>where
A: Headless,
B: Headless,
impl<A, B> Headless for Renderer<A, B>where
A: Headless,
B: Headless,
Source§impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer,
impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer,
Source§fn fill_quad(&mut self, quad: Quad, background: impl Into<Background>)
fn fill_quad(&mut self, quad: Quad, background: impl Into<Background>)
Fills a [
Quad
] with the provided [Background
].Source§fn start_layer(&mut self, bounds: Rectangle)
fn start_layer(&mut self, bounds: Rectangle)
Starts recording a new layer.
Source§fn start_transformation(&mut self, transformation: Transformation)
fn start_transformation(&mut self, transformation: Transformation)
Starts recording with a new [
Transformation
].Source§fn end_transformation(&mut self)
fn end_transformation(&mut self)
Ends recording a new layer. Read more
§fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self))
fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self))
Draws the primitives recorded in the given closure in a new layer. Read more
§fn with_transformation(
&mut self,
transformation: Transformation,
f: impl FnOnce(&mut Self),
)
fn with_transformation( &mut self, transformation: Transformation, f: impl FnOnce(&mut Self), )
Applies a [
Transformation
] to the primitives recorded in the given closure.§fn with_translation(&mut self, translation: Vector, f: impl FnOnce(&mut Self))
fn with_translation(&mut self, translation: Vector, f: impl FnOnce(&mut Self))
Applies a translation to the primitives recorded in the given closure.
Source§impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer<Font = A::Font, Paragraph = A::Paragraph, Editor = A::Editor>,
impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer<Font = A::Font, Paragraph = A::Paragraph, Editor = A::Editor>,
Source§const MONOSPACE_FONT: Self::Font = A::MONOSPACE_FONT
const MONOSPACE_FONT: Self::Font = A::MONOSPACE_FONT
A monospace font. Read more
Source§const CHECKMARK_ICON: char = A::CHECKMARK_ICON
const CHECKMARK_ICON: char = A::CHECKMARK_ICON
The
char
representing a ✔ icon in the ICON_FONT
.Source§const ARROW_DOWN_ICON: char = A::ARROW_DOWN_ICON
const ARROW_DOWN_ICON: char = A::ARROW_DOWN_ICON
The
char
representing a ▼ icon in the built-in ICON_FONT
.Source§fn default_font(&self) -> Self::Font
fn default_font(&self) -> Self::Font
Returns the default [
Self::Font
].Source§fn default_size(&self) -> Pixels
fn default_size(&self) -> Pixels
Returns the default size of [
Text
].Source§fn fill_paragraph(
&mut self,
text: &Self::Paragraph,
position: Point,
color: Color,
clip_bounds: Rectangle,
)
fn fill_paragraph( &mut self, text: &Self::Paragraph, position: Point, color: Color, clip_bounds: Rectangle, )
Draws the given [
Paragraph
] at the given position and with the given
[Color
].Source§fn fill_editor(
&mut self,
editor: &Self::Editor,
position: Point,
color: Color,
clip_bounds: Rectangle,
)
fn fill_editor( &mut self, editor: &Self::Editor, position: Point, color: Color, clip_bounds: Rectangle, )
Draws the given [
Editor
] at the given position and with the given
[Color
].Source§impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer<Handle = A::Handle>,
impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer<Handle = A::Handle>,
Source§type Handle = <A as Renderer>::Handle
type Handle = <A as Renderer>::Handle
The image Handle to be displayed. Iced exposes its own default implementation of a
Handle
Source§fn measure_image(&self, handle: &Self::Handle) -> Size<u32>
fn measure_image(&self, handle: &Self::Handle) -> Size<u32>
Returns the dimensions of an image for the given [
Handle
].Source§fn draw_image(&mut self, image: Image<A::Handle>, bounds: Rectangle)
fn draw_image(&mut self, image: Image<A::Handle>, bounds: Rectangle)
Draws an
Image
inside the provided bounds
.Source§impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer,
Available on crate feature wgpu
only.
impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer,
Available on crate feature
wgpu
only.Source§fn draw_primitive(&mut self, bounds: Rectangle, primitive: impl Primitive)
fn draw_primitive(&mut self, bounds: Rectangle, primitive: impl Primitive)
Draws a custom primitive.
Source§impl<A, B> Renderer for Renderer<A, B>
Available on crate feature geometry
only.
impl<A, B> Renderer for Renderer<A, B>
Available on crate feature
geometry
only.Source§type Geometry = Geometry<<A as Renderer>::Geometry, <B as Renderer>::Geometry>
type Geometry = Geometry<<A as Renderer>::Geometry, <B as Renderer>::Geometry>
The kind of geometry this renderer can draw.
Source§type Frame = Frame<<A as Renderer>::Frame, <B as Renderer>::Frame>
type Frame = Frame<<A as Renderer>::Frame, <B as Renderer>::Frame>
The kind of
Frame
this renderer supports.Source§fn new_frame(&self, size: Size) -> Self::Frame
fn new_frame(&self, size: Size) -> Self::Frame
Creates a new
Self::Frame
.Source§fn draw_geometry(&mut self, geometry: Self::Geometry)
fn draw_geometry(&mut self, geometry: Self::Geometry)
Draws the given
Self::Geometry
.Auto Trait Implementations§
impl<A, B> Freeze for Renderer<A, B>
impl<A, B> RefUnwindSafe for Renderer<A, B>where
A: RefUnwindSafe,
B: RefUnwindSafe,
impl<A, B> Send for Renderer<A, B>
impl<A, B> Sync for Renderer<A, B>
impl<A, B> Unpin for Renderer<A, B>
impl<A, B> UnwindSafe for Renderer<A, B>where
A: UnwindSafe,
B: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more